How to make your existing 3D videos play nice with the HTC EVO 3D

If you have a bunch of HD 3D SBS (side by side) MKV files that you’d like to play on your new HTC EVO 3D, then you’re in luck. With some free software and a bit of patience, you can convert those video files that were previously only compatible with your 3D television into a format that you can take with you wherever you go.

All you need to get started is your computer, the video file or DVD of your choice, your EVO 3D, and the standard USB cable that came with your phone.

Just follow these easy steps:

1. Download HandBrake, free software that converts MVK files into the more EVO-friendly .mp4 or .mpv formats. There are versions for Windows, Mac, Ubuntu, and Fedora.

2. After you install HandBrake on your system, open it and select iPod Legacy in the Presets menu on the far right-hand side of the screen. This will lessen the amount of tinkering you’ll have to do later.

3. Select the video you want to convert by clicking on the Source button. Both DVDs and locally saved files are supported.

4. Under Output Settings you can select either MP4 File or MPV File, as both are supported by the EVO 3D. Make sure that Large file size, Web optimized, and iPod 5G support are all unchecked.

5. Next, select the Picture tab, located under Output Settings. Uncheck Keep Aspect Ratio. You can also set the Width and Height options, but keep in mind that the EVO 3D’s resolution maxes out at qHD, which is 960 x 540 pixels. Anything higher will still play, but you will just be wasting file space and your EVO’s system resources.

6. Next, click on the Video tab and make sure that Video Codec is set to H.264 (x264) and Framerate (FPS) is set to Same as source.

7. You should also make sure that Avg Bitrate (kbps) is selected and set to 1500.

8. Next, click on the Audio tab and make sure that Audio Codec is set to AAC (faac).

9. Change Mixdown to Stereo and the Samplerate to 48, and make sure the Bitrate is 160.

Optional: If you want, you can save the above settings so you don’t have to go through this process every time you want to convert a file for playback on your EVO 3D. Just click the Add button under Presets and select a name (such as EVO 3D) when the dialog box pops open. Then click Add to save it. These settings will now be accessible on the right-hand side of HandBrake whenever you open the program.

10. To begin converting your file, click the Start button at the top, right next to the Source button. This will cause a command line to open and begin processing the file. Be patient, as this can take over one hour depending on the size of your original file. In addition, if you interrupt this process, you will have to start over from the very beginning.

11. Once your video file has been converted, mount your EVO 3D to your computer using your USB cable. Create a folder on your SD card labeled Video and copy the new file there. Once the file is copied over, you can use the stock Gallery app on the EVO to watch the video.

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Now that wasn’t too hard, was it?

There are some things to keep in mind:

First, make sure you include “3D” separated by spaces somewhere in the file name when copying the video to your EVO. This will ensure that your phone correctly recognizes this as a 3D video and plays it correctly right off the bat.

Second, double-check that you have selected Stereo in the audio settings (step 9 above); otherwise you risk having a movie with no sound.

Finally, due to limitations on the stock SD cards, make sure your file is under 2 GB. In most cases this shouldn’t be an issue, even when you’re working with feature-length films. But if you have an especially long video you are converting, you may be forced to split the file into smaller sections if you find that your SD card does not play nice with it.

Additionally, while HandBrake has largely been successful for most individuals attempting this, several have recommended Freemake Video Converter (available on Windows here) as an alternative if you run into any difficulties. Just use the same settings detailed above.

The world of possibilities just got a little bit bigger, didn’t it?

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iPhone 4s Released by Apple

The most highly anticipated iPhone handset ever has finally been unleashed by Apple and as strongly speculated, its called the iPhone 4S. Loaded with Apple’s dual-core A5 processing chip, a revolutionary dual-mode GSM & CDMA antenna, a stunning 8-Megapixel full HD 1080p camera, running the latest iOS 5 firmware and all new ground breaking Siri intelligent Voice Assistant, this is without a doubt the most advanced smartphone man has ever seen.

While keeping the same form factor as the current iPhone 4, the fifth generation iPhone will be available in 16GB for $199, 32GB for $299, and 64GB for $399 on October 14th with pre-orders starting on 7th.

These prices are based on a two year contract in the US. We have yet to hear about upgrade pricing from our ‘Big 3′ carriers. However, unlocked iPhone 4S pricing has been announced at $649.

According to Apple, A5 processor is 2x faster and has 7x superior graphics performance than A4. It gives you 8 hours of talk time, 14 hours of 2G talk time, 6 hours of 3G browsing and 9 hours of Wi-Fi browsing. Secondly, iPhone 4S is a true “World Phone” with a new antenna system. It can now intelligently switch between the antennas for even better call quality, supporting both CDMA and GSM technologies in the same handset.

Then comes the all new 8 Megapixels camera. Sporting a CMOS backside illuminated sensor, iPhone 4S camera gets 73% more light than the iPhone 4 sensor, and is 1/3rd faster. On top of that, there is a high-end IR filter for greater accuracy and uniformity.

The new iPhone 4S takes just 1.1 seconds to the first photo, and just half a second for the next shot. The camera also allows 1080p full HD video recording, real-time video image stabilization with noise reduction. Whoa!

Then comes Siri, the intelligent voice assistant, another one of “this changes everything” inventions by Apple. During the keynote, Scott demonstrates Siri:

“What’s the weather like today?” Siri gives the forecast.

Scott further demonstrated Siri’s capabilities by asking it to find a great Greek restaurant in Palo Alto. It responds: “I’ve found five Greek restaurants, and I’ve sorted them by rating.”

The technology is simply amazing. Siri follows along with your actions and understands the context. You can do instant Wikipedia and Wolfram Alpha searches by voice. Scott continues:

“Now, to define a word, it’s as easy as asking Siri. Define ‘mitosis.’” And Siri delivers results. “Just ask your personal assistant, Siri.”

You might ask Siri to make an appointment for you, and if you have something scheduled, it will tell you and ask if you want to move it. It has built-in support for English, French, and German. Siri will be in beta at the start while more languages and services will be added over time. Unfortunately, Siri will not be available in Canada at launch.

Other new apps released today by Apple included Cards and Find my Friends.

iPhone 4S will be available in United States, Canada, Australia, United Kingdom, Japan, France and Germany on 14th of October and will eventually be released in over 70 countries by the end of 2011 supporting over 100 carriers worldwide including Sprint.

Pre-orders will start on October 7th, with stores set to open at 8AM on the October 14th launch.

iPhone 5 launch expected on 4 October

Apple is expected to introduce the next version of its iPhone on 4 October, when the new chief executive Tim Cook will demonstrate his grip on the company after having taken over from Steve Jobs in August.

The unveiling is also expected by many to include a simpler version of last year’s iPhone 4 – which has become the best-selling smartphone in the world since its launch in June 2010 – which will allow Apple to attack China’s huge market.

The expectation around the launch was heightened on Wednesday night when Al Gore, a member of Apple’s board, let slip while speaking in South Africa that “new iPhones [are] coming out next month. That was a plug.” Toby Shapstak, editor of Stuff magazine in South Africa, who was at the meeting where Gore spoke, told the Guardian: “I listened to my voice recording, and he clearly said [iPhones] plural.”

Cook’s appearance would be his first in public since he took over from Jobs, who has been on medical leave since January but fronted three public events for the company until his resignation.

Cook ran the company’s day-to-day operations during Jobs’s previous medical absences in 2004 and 2009, and for the first half of this year. He has been at Apple since 1998 and is credited with turning its manufacturing and supply operations around.

Apple did not return a request for comment ahead of publication.

Internet rumours have suggested that the new model will have a slightly larger screen than the existing iPhone 4, and that it may include an NFC (near field communication) chip which would enable it to be used with payment services such as Google’s Wallet service, which launched in the US earlier this week.

That would allow it to compete with Google’s Nexus S phone, released at the end of December, which contains an NFC chip, and other forthcoming phones from handset makers.

News of the anticipated iPhone release, which was reported by John Paczkowski of the news website AllThingsD, helped push up Apple’s stock in early trading in New York, where it gained more than $7 (£4.40) or 2%, having already risen by 10% compared to the Nasdaq index on which it is listed in the past week.

The launch is surrounded by secrecy, with component makers in the Far East who supply parts and assemble the new iPhone reluctant to leak any details about their work for fear of losing contracts with Apple. Testimony in a recent court case in the US detailed how a Samsung employee gave details of screen sizes to US analysts ahead of the release of the iPad; Apple cut Samsung’s contract soon afterwards.

Valued at $387.1bn, Apple is presently the biggest firm by market capitalisation on the US stock market, having swapped places with the previous largest, the oil company Exxon, since mid-August.

Expectation of a revised version of the iPhone, which is expected to be called the iPhone 5, have been buzzing around the internet for months. Analysts and observers also claim Apple will introduce a low-end smartphone to grab a wider market share from rival handset makers offering Google’s Android mobile operating system, which is now the best-selling mobile OS worldwide with around 40% market share on new handsets.

Some speculation suggests Cook might unveil a “phone” which leaves out voice capabilities but includes 3G data capabilities to replace its high-end iPod Touch, which presently has no phone capabilities but offers the other functionality of an iPhone, such as a touch screen and app downloads.

Programmers building apps for the forthcoming version of the iPhone software, iOS 5, were warned on Sunday that Apple is wiping old backups made using test versions of that software on Thursday. Many have taken that to mean a final version is imminent. That is the software that will run on any revised iPhone, so the two would certainly be released at the same time.

About 24m iPhones were sold in the second quarter of the year, making Apple the biggest seller of smartphones worldwide, ahead of Korea’s Samsung and Finland’s Nokia. It is also the biggest mobile phone company both by revenue and profit, having passed the former leader Nokia there in the second quarter.

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PlayStation Vita

Life has been anything but a dolce for Sony since hackers ravaged its gaming network, but the newest version of the PSP might just change its fortunes.

Rumour has it that the PlayStation Vita, Sony’s latest version of its handheld console, is set for release October 28th.

It’s the most advanced portable gaming console ever, packed with a five-inch OLED display, two analogue sticks, front- and rear-facing cameras, a built-in accelerometer, a gyroscope, a digital compass, a rear touch-sensitive pad, and 3G connectivity.

The cross-platform features are pretty sweet too. While on the go, gamers can save their game to the cloud, then come home and continue via their PS3. They’ll also be able to play against other people on their PS3s. Pricing will be in the £230 neighbourhood for the Wi-Fi version and £280 for the 3G (network TBC).

But tech-heads can have the attention span of Danielle Lloyd in a nightclub. So while this device sounds cool, by Christmas, gamers might be on to the next one. Specs like dual quad core processors are sexy, but will do-it-all smartphones have caught up by then?

We’ll find out if dedicated portable gaming consoles can live on this fall.

IPhone 5 production begins in August

Morgan Stanley analyst Katy Huberty claims Apple will begin production of the iPhone 5 in the second half of August and ramp up progressively through the rest of the year. Using information obtained from Taiwanese sources, Huberty also writes in a recent research note that the iPhone 5 will go on sale in September, a date that coincides with earlier leaks.

The iPhone 5 will be a big seller for Apple and the Morgan Stanley analyst keeps her yearly sales estimate of 72 million units. Third quarter sales may drop due to the September arrival of the iPhone 5, but an increase in sales during the fourth quarter will make up for any third quarter lag. Huberty also believes that Apple is working on a lower-priced iPhone and an Apple-branded TV. Both of these rumors have floated around for a while and have yet to come to fruition.

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God of War III Review

After three years of development and three very long years of waiting, the end is finally upon us. God of War III marks the finale to Kratos’ search for revenge and properly caps off a trilogy that ranks near the very top of the best action games ever list. Yes indeed, everything does come to a complete and decisive close by the end, and though it may not be the last that we’ve seen of the franchise, this really is the end of this tale.

Well, probably.

Taking the old “if it ain’t broke, don’t fix it” rule at face value, Sony Santa Monica has done very little to alter how things work, though there’s been a bit of welcome polish on nearly every facet of gameplay. That is, if you were expecting a revolution in terms of design, you’ll be sorely disappointed. But, if you simply wanted more of what has made the series so great up to this point, you’re going to be quite happy indeed.

What has worked in the past largely still holds true here in great fashion. God of War III practically redefines what the word “scale” means with regards to videogames, as it throws you into scenes with Titans that are larger than entire levels in some other games. The scope of some of these sequences is nothing short of astounding, with playable sequences that take place on creatures the size of a skyscraper. Sony Santa Monica has been promising this all along, but even when you know what sort of experience you’re in for, you’ll still be blown away by the immensity of some scenes.

While size is a hugely impressive aspect of the game, more than anything else, God of War III is a tour-de-force in terms of its visuals, and it’s even more brutal than any of its predecessors. Yes, this is a very M-rated game, one filled with blood, gore and detached limbs, but what’s important is that it all makes sense. Greek mythology was filled with violence, and Kratos’ latest doesn’t hold back in all the right ways.

The combat is just as responsive as ever with big, massive combos that you’ll always feel completely in control of. You can cancel out of almost anything and go into a block or roll, making defensive maneuvers a strong (and very necessary) part of your arsenal. One subtle tweak this time around is that the old Square-Square-Triangle combo that ends with Kratos whipping down the Blades in a big overhand motion isn’t as easily abused as it once was. This is partly due to the fact that you’ll find yourself surrounded by more enemies than ever before, requiring that you utilize your area attacks more often, but it’s also because enemies can be more aggressive. If you’re in their sights, they’re probably attacking, which makes the combat a little more balanced between blocking, rolling and attacking; that’s great. It’s not a huge change, but it’s certainly very welcome.

One problem with past God of War titles was that despite the fact that you’d pick up a handful of other weapons along the way, in large part they weren’t very useful as your blades seemed to almost always be more effective. That’s been fixed this time, and all three of the other weapons you acquire are good in almost any situation. That’s even more true thanks to the fact that you can now switch between them on the fly, mid-combo, allowing you to string together big sequences will all four weapons in use.

My only complaint here is that two of the three additional weapons that you’ll earn are extremely similar to your blades. They have unique powers and slightly different moves, but by and large, they’re more of the same. The Cestus (the pair of big metal gloves that you’ve no doubt seen previously) is really the only weapon that’s truly unique, and fortunately those are both useful and great fun to take into battle, but it’s hard to not wish that your other pickups were as different at the Cestus.

Another cool change to the mechanics is that your magic is now tied to each weapon, so switching between these has become not only simpler, but it’s also easier to tell what magic you have selected. All of this is still relegated to directions on the D-Pad, though you can now quick-swap between weapons (and therefore magic) mid-combo by pressing L1 and X. This setup actually makes a lot of sense in the context of the game as well because most of the magic comes directly from the weapons rather than being some ethereal power that Kratos magically (pun intended) gains at some point.

One change that we first saw in the E3 2009 demo, which resulted in a bit of controversy, is that the quick-time event button prompts that come up during kill moves are now situated at the edges of the screen, allowing you to watch what’s happening and use your peripheral vision to see which button to press rather than have the prompts appear over top of the action. I’m a big fan of this change as it allows you to pay attention to the action rather than waiting to see what button appears next.

Another thing that I’m a big fan of this time around is that Sony Santa Monica uses the camera in a much more cinematic way throughout the game. No, you still don’t have control over it as the camera is specifically placed in spots for each scene (it’s still controlled for you, in other words), but there’s a lot more play with it during cutscenes, including in-game kills. While you’ll still see the slow pans here and there to show you where you should go next or what door you’ve just opened with a switch, other sequences where you don’t have direct control over Kratos feature multiple camera cuts from some nice angles. It’s great to see the team play with how the camera is used as I think there were some missed opportunities in the past.

One other seriously impressive bit about presentation changes is that there are no CG cutscenes in the game. Outside of the cool credits intro, everything else was rendered in the game engine with zero post-production effects added. Some scenes were too intense for the engine to handle without chugging a bit so those scenes are presented as a movie (individual frames were spit out and put together as a film), but everything you see matches up almost seamlessly because of this. In fact, if you aren’t really looking for it you might not ever notice the cuts, which is great.

As I mentioned previously, the game can look incredible. There are scenes that look like they were ripped straight out of WETA Digital’s render farm with lighting so immaculate that your eyes will drop out of their sockets. Truly, God of War III presents some of the most impressive visuals that I’ve ever seen in a game. Kratos in particular looks phenomenal, and is perhaps the single most impressive-looking character ever in videogames.

However, the graphical fidelity is not entirely consistent. There are a couple areas of the game that just don’t match up to the most impressive stuff, creating an uneven feeling in the visual presentation. Granted, even at its worst God of War III still looks really good, but some spots just don’t feature the same level of lighting quality or perhaps texture work as others. The biggest culprits in this issue, however, are some of the characters. There are a few that look fantastic, but many are clearly not on the same level as Kratos, and some are even only passable as “good”.

This issue of inconsistency also unfortunately applies to the story. Despite how relatively simplistic the previous story entries were, they were told extremely well. Everything made sense and there was a clear purpose of what was happening and why. Here, the story (and therefore the game’s progression) seems to buckle under its own weight at times. It’s a little more complex, attempting to introduce intangible concepts that I won’t spoil here, but it doesn’t work as well for me as the more straightforward tales from past titles.

This also means that some of the progression elements aren’t connected quite as well as I’d have hoped. There are a couple areas that feel a little out of place, largely because they’re there to serve a story that isn’t as finely tuned as it could have been. It’s tricky to really explain this more without spoiling anything, but some spots just don’t feel as old and timeless as big locations have in the past (like the Island of Fate or Pandora’s Temple), which makes things seem a little less “epic” in terms of historical importance and breadth of scale.

Back to the good stuff though… this of course wouldn’t be a God of War game without some intense boss battles, and God of War III largely delivers in that respect. What’s really cool is that there are a handful of fights that aren’t executed in standard form, where you would just need to kill them before they kill you. Sony Santa Monica played with how some of these encounters could work quite a bit, and in these cases, the sequences fit the story better than if these characters just stepped up and fought with incredible combat skills.

Not every section of every battle is incredible, but there are some really good fights in store for you. The second half of one in particular (probably about half-way through) devolves into an extremely brutal melee brawl that now ranks amongst my favorite one-on-one battles ever.

As has been the case with both PlayStation 2 releases, there are a ton of extras included on the disc including behind-the-scenes footage, a series of very difficult challenges and an arena battle room. Note that if the arena battles sound interesting, you have to finish the game and then the Challenge of Olympus (same deal as the Challenge of the Gods from past titles) before you can try that mode out.

As far as the videos go, The Making of God of War III is your usual behind-the-scenes, all-encompassing clip that I found to be very enjoyable. In addition to this, there are some 15-plus other videos that dive into specific aspects, including level design, the music and visual effects. It’s all really good stuff and will take you a couple hours to go through if you watch all of it. And yes, it’s all in HD.

Closing Comments
God of War III is a great end to Kratos’ console trilogy. It’s not perfect, with some uneven storytelling and progression here and there, but it’s still a fantastic overall package. The combat is stellar once again, it’s bloodier than ever, and it is at times the best looking game ever released. I still think God of War II is the best in the trilogy, but Sony Santa Monica did a great job closing up Kratos’ journey for revenge.
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PS3 Gets NTFS Support

This isn’t big news to anyone but PS3 hackers, but I wanted to include it just as a “ahhh yeah” shout-out to all the people fighting to use their hardware however they like. The PS3 is limited to FAT32 formatting, but with the release of this library, you can now hot-swap NTFS-formatted drives, making home development and backup easier — as well as perhaps allowing for easier playback of large video files.

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Mortal Kombat 9 is Officially Released

Mortal Kombat 9 looks like it’s set to reinvigorate the violent fighting franchise, something it’s needed for a long time.

The brutal gameplay footage that’s been shown around the internet only increases my excitement for the game, and today we learn when the game will finally grace your console, assuming you’re from the US.

The official release date for Mortal Kombat in the US is April 19th, 2011. Check out the box art for each platform below:

PlayStation 3

Xbox 360

If you have the choice, the PlayStation 3 version looks to be superior with the inclusion of Kratos and 3D compatibility (provided you have a 3D display).

Mortal Kombat Video Review

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Resistance 3 Updated Preview

We’ve only seen Resistance 3 a handful of times, but at each turn, we’ve been shown distinctly different aspects of the game. We’ve experienced new enemy type the brawler, hidden from a hulking Chimera goliath under a bridge after a tense boat trip with an old friend, and this time, we got a feel for the mood developer Insomniac Games hopes to create by putting us in the shoes of the everyman.

The demo began with us trudging through bushland, and it wasn’t long before our buddies the Chimera dropped in a handful of new foes. These new sniper hybrids pack hefty rifles and have the ability to cloak themselves, becoming invisible on the move, which gave us a huge advantage when they were still. When stationary, the laser sights on their weapons draw long red paths that are easy to follow back to their bodies. As a result, our guide would spot one and follow it back to its source and apply a liberal sprinkling of bullets. A new Chimera weapon, the Dead Eye, works like the L23 Fareye from Resistance 2 but packs a nasty alternate fire, and we didn’t need to get hands-on to see its impact on targets after its requisite few seconds of charge.

Auger fans will be pleased to hear that it, as well as many of the weapons in Resistance 3, have received a new look with updated and more Chimera-y scopes. While we still struggle with what seems like the unbeatable weapon–one that can shoot through anything, as well as throw up a protective shield–we’ll take any advantage we can get against the invaders.

Moving into a nearby mine to avoid the watchful eye-in-the-sky dropships circling with their spotlights, we ran into another new challenge in Resistance 3: shield drones. These little robotic nuisances lurk behind Chimera soldiers and protect them with an impenetrable force field. Seeing that indeed our rounds were ineffective, our only option was to take one of the other paths ahead of us, sprinting to flank them and taking out the drone from behind before finishing off its occupant.

We were most surprised by the return of the weapon wheel, a radial menu accessed through the triangle button that details each of the boomsticks in your current arsenal. It’s a throwback to the first game, but we were told they have been brought back into the mix to give players more flexibility and choice with their preferred style of play rather than forcing you to hunt out the appropriate tool for the job. We got a look at about seven or eight weapons, including mainstays like the shotgun and the HE .44 Magnum, as well as the bullseye and carbine in our previous demo. But we’ve been told to expect plenty of new additions alongside the familiar faces. Each will feature two upgrade paths: one for primary fire and one to boost its secondary function.

Because Capelli fills Hale’s shoes with frail, human feet, health is no longer regenerative. Players will need to seek out health kits rather than duck behind cover and wait it out. Insomniac hopes this will bring the game a much-needed sense of urgency around forging forward rather than picking off targets at range.

Though our demo teased only a few new weapon types and the things we can use them on, our lasting memory was that of the change of pace. The move to return health packs to the game and Capelli’s need to hide from searchlights rather than come out guns blazing all points toward a slower, more calculated type of gameplay. We’ve been impressed with what we’ve seen so far with Resistance 3, and we’re hopeful it will elevate the series beyond simple run-and-gun action. Humanity has stumbled, but Capelli is giving us one final chance at redemption. Can we win our own war? Stay tuned for more ahead of Resistance 3′s September 6 North American release exclusively on the PlayStation 3.

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Dual-Core HTC Sensation 4G Announced

The Pyramid is no longer a rumored Android phone. HTC took to the stage today in the UK to unveil their latest and greatest handset, the dual-core Sensation 4G for T-Mobile. Featuring a 4.3-inch HD (540×960 resolution) Super LCD touch screen, 768MB RAM, 4GB storage, an 8-megapixel camera (1080p HD video), and HDMI and DLNA output, the Sensation 4G will easily rank among T-Mobile’s best Android smart phones when it arrives this summer.

The Sensation 4G is the first device to come from HTC which features the new HTC Watch video store. Much like Samsung’s Media Hub, it lets users enjoy movies and television shows by renting or buying them directly from the handset. Other notable features in the smart phone include a front-facing VGA camera, an 8GB microSD card, and 1520mAh battery. As far as Android builds go, the Sensation 4G runs 2.3 with the latest release of HTC Sense.  Words are one thing, but moving pictures are something else.  Hit the break to see an official HTC video of the Sensation 4G.

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